Showing posts with label Monster book. Show all posts
Showing posts with label Monster book. Show all posts

Friday, 2 October 2015

B/X Monster Reference Kickstarter Final 48 Hours!

There's just under 2 days left to run for the B/X Monster Reference Index Kickstarter. The project is also closing on the next Stretch Goal with just £90 to go. If you've not already seen it, then please check out the project page here:

https://www.kickstarter.com/projects/1730454032/b-x-monster-reference-index

If we can hit the Stretch Goal, which adds 4 extra pages, it will make this a reference with a whole lot more than the 500 monsters it contains. Backers that pledge for 2 copies or more also get extra loot in the form of B/X bookmarks and Business Card Character Sheets.




Friday, 25 September 2015

B/X Bookmarks

I designed a B/X Bookmark several months ago and went ahead and ordered a test print-run of them. They are really intended for a future Kickstarter project, but as I'll need to print them in larger quantities for that, I've decided to add them to my current B/X Monster Reference Index Kickstarter as a little bonus item along with some of my B/X Business Card Character Sheets.
















If you would like to get one or more of them, take a look at the Kickstarter page for more details:

https://www.kickstarter.com/projects/1730454032/b-x-monster-reference-index/description

Monster Index: C is for...

...Camel and 30 others.

Here's a list of all the C entries in my B/X Monster Reference Index. I plan to add a list for each letter of the alphabet between now and the end of the Kickstarter campaign.

Camel, Carbuncle, Carcass Scavenger, Caryatid Column, Cat (Cheetah), Cat (Lion), Cat (Mountain Lion), Cat (Panther), Cat (Sabre-tooth Tiger), Cat (Tiger), Cave Fisher, Cave Moray, Centaur, Centipede (Giant), Centipede (Megalo-), Centipede (Stega-), Chimera, Clubneck, Cockatrice, Coffer Corpse, Cooshee, Couatl, Crab (Giant), Crabman, Crayfish (Giant), Crocodile, Crocodile (Large), Crocodile (Giant), Crypt Thing, Crystal Ooze, Cyclops.


Thursday, 24 September 2015

Monster Index: B is for...

...Babbler and 37 others.

Here's a list of all the B entries in my B/X Monster Reference Index. I plan to add a list for each letter of the alphabet between now and the end of the Kickstarter campaign.

Babbler, Baboon, Baboon (Higher), Badger, Badger (Giant), Banderlog, Basalisk, Basalisk (Greater), Bat, Bat (Giant), Bat (Mobat), Bear (Black), Bear (Grizzly), Bear (Polar), Bear (Cave), Bee (Giant Killer), Beetle (Gt.Boring), Beetle (Gt.Carnivorous), Beetle (Gt.Deathwatch), Beetle (Gt.Fire), Beetle (Gt. Rhinoceros), Beetle (Gt.Slicer), Beetle (Gt.Spitting), Beetle (Gt.Stag), Beetle (Gt.Water), Black Pudding, Blindheim, Blink Dog, Blood Hawk, Boalisk, Boar, Boar (Giant), Boar (Warthog), Boggart, Bonesnapper, Brownie, Bugbear, Bulette.


Wednesday, 23 September 2015

Monster Index: A is for...

...Aboleth and 16 others.

Here's a list of all the A entries in my B/X Monster Reference Index. I plan to add a list for each letter of the alphabet between now and the end of the Kickstarter campaign.

Aboleth, Adherer, Aerial Servant, Afanc, Algoid, Ankheg, Ant (Giant), Ant Lion, Ape (Albino), Ape (Chimpanzee), Ape (Gorilla), Ape (Man-Eating), Apparition, Archer Bush, Ascomoid, Assassin Bug (Giant), and Axe Beak.

The index has only had minimal proofing so far, but if you spot something that is mispelled or out of alphabetical order, feel free to let me know.


Tuesday, 22 September 2015

Revised Monster Index Sample Page

I've been tweaking the page layout for the B/X Monster Reference Index. Each entry now includes a superscript 2 character reference to help identify the books the monsters come from. I've also added ascending AC values in brackets after the descending AC value.

Here's the reworked layout:

Friday, 4 May 2012

Titanoboa Stats

It's always bugged me that, whilst D&D presents us with many giant-sized animals and insects, the snakes mostly seem to be just regular-sized snakes that exist today.  Last night, I caught the UK screening of the Smithsonian Channel's Titanoboa documentary, and decided to scribble down some of the giant snake's characteristics and create some stats for it.

Titanoboa for Labyrinth Lord (all open content)

No. Enc.:  1 (1)
Alignment:  Neutral
Movement:  60' (20')
        Swim:  120' (40')
Armour Class:  5
Hit Dice:  10-12 
Attacks:  2 (bite, constrict)
Damage: 2d6/4d8
Save:  F8
Morale:  8
Hoard Class:  None (see below)
XP:  1700/2000

Titanoboas are immense constrictor snakes, measuring 40-50 feet in length, with bodies 2-3 feet in diameter at the widest point (or more if they have just eaten).  They live in warm, tropical climates and spend most of their time in the water.  On land, their movement is slow, due to their colossal weight (2,500lbs).

In combat, a titanoboa will first use its bite attack and attempt to lock on to prey with its powerful jaws.  If successful, it will then throw its coils around the creature and begin to constrict it.  Once the prey has been crushed to death, the titanoboa will swallow it whole and digest it.  A large meal for a titanoboa would be a 15-foot long, half-ton crocodile, which would take the snake up to a year to fully digest.

A titanoboa, will not have treasure of its own, but there is a chance of finding undigested valuables in the snake's stomach.




Tuesday, 20 March 2012

The Wraith



One of the things I hoped to be able to do by having my iPad, was draw for the Monster Book in the evenings(my big computer is at work). I'm continuing to practise in Sketchbook Pro, and here are my latest offerings.

We might use the close-up wraith illustration in the Monster Book and the full length wraith will take its place as a contender for the next Oubliette Compilation (Issues 5-8).

I realise I seem a little undead-centric, but this might be a result of watching The Walking Dead, which continues to be one of my favourite leisure-time programmes.

Tuesday, 10 May 2011

Monster Book: Apparition

Here's the next A monster in the book:

Apparition

NO. ENC.:
  1d4 (1d4)
ALIGNMENT:
  Chaotic (evil)
MOVEMENT:
  240’ (80’)
ARMOUR CLASS:
  0
HIT DICE:
  8
ATTACKS:
  1
DAMAGE:
  See below
SAVE:
  F8
MORALE:
  12
HOARD CLASS:
  XVII
XP:
  2,060
AVG. HP: 
36

 
Apparitions appear as translucent, skeletal creatures dressed in tattered rags.  Their eyes burn with a crimson light.

 
Apparitions are undead spirits of creatures that died as the result of an accident.  The twist of fate that ended their life prematurely has driven them totally and completely to the side of evil.  An apparition is often mistaken for a ghost or spectre.  Apparitions hate all living creatures and attack them on sight.  Apparitions are essentially ethereal creatures.  They exist mainly on the ethereal plane but can project their image onto the material plane.  An ability akin to E.S.P. enables them to detect potential victims up to 100 feet away.

 
An apparition attacks by fear, implanting a suggestion in a victim’s mind that it is being strangled by the apparition’s bony claws.  No to hit roll is required, and the apparition phases on to the material plane for one round per attack it makes.  This is the only time the apparition may be struck and only magical or silver weapons will affect it.

 
Victims must make a roll under their intelligence scores on 3d6 to resist an apparition's suggestions.  If they succeed, they are immune.  If they fail, then they are stricken with terror.  Next, they must roll 3d6 against their constitution.  If they roll under their constitution score, then they flee in terror for 1d4 rounds.  If the roll equals or exceeds their constitution, then they suffer a major seizure and die instantly.

 
Any humanoid slain by an apparition becomes an apparition after 2d4 hours.  Victims may be raised from the dead, but only if the attempt to do so is made within one hour of their passing. 

 
Apparitions are powerless in sunlight and will flee from it.  They will also be reluctant to approach mirrors or objects made of silver.

Saturday, 2 April 2011

Monster Book: Apes

Here's all the Apes going in the monster book.  Main changes from the Labyrinth Lord books are the heights and weight for each species.

Ape, Albino

NO. ENC.:  1d6 (2d4)
ALIGNMENT:  Neutral
MOVEMENT:  120’ (40’)
ARMOUR CLASS:  6
HIT DICE:  4
ATTACKS:  2 (fists)
DAMAGE:  1d4/1d4
SAVE:  F2
MORALE:  7
HOARD CLASS:  None
XP:  80
AVG. HP:  18

Albino apes are a white sub-species of gorilla.  A fully-grown male stands 5 feet tall and weighs 350 pounds.

Albino apes are adapted to living in a subterranean environment, only venturing to the surface to forage for food at night.  As such, they have lost all pigment.  They will vocalize and act aggressively if other creatures come near their lair, and may attack.  Albino apes may occasionally be found as pets to Neanderthals or Morlocks.

In addition to two fist attacks, albino apes can throw rocks for 1d6 hit points of damage per round.


Ape, Chimpanzee

NO. ENC.:  1d4 (3d4)
ALIGNMENT:  Neutral
MOVEMENT:  120’ (40’)
ARMOUR CLASS:  6
HIT DICE:  3
ATTACKS:  3 (2 fists, 1 bite)
DAMAGE:  1d3/1d3/1d6
SAVE:  F3
MORALE:  9
HOARD CLASS:  None
XP:  50
AVG. HP:  14

Chimpanzees are smaller than most other apes at 4 feet tall, and 120 pounds in weight.  A chimp’s long arms, when extended, have a span one and a half times as long as the body’s height, and a chimpanzee's arms are longer than its legs.

What they lack in size, they make up for with aggression.  They may attack with very little provocation, and have a taste for meat.  However, if caught young, they can be tamed and trained to perform quite complex tasks.  In the wild, they will often make use of improvised tools to obtain food or even scare away intruders.

Chimpanzees live in a wide variety of habitats, including tropical rain forests, woodlands, swamp forests, and grasslands.


Ape, Gorilla

NO. ENC.:  1d4 (3d4)
ALIGNMENT:  Neutral
MOVEMENT:  120’ (40’)
ARMOUR CLASS:  6
HIT DICE:  4+1
ATTACKS:  3 (2 claws, 1 bite)
DAMAGE:  1d3/1d3/1d6
SAVE:  F4
MORALE:  8
HOARD CLASS:  None
XP:  80
AVG. HP:  19

Gorillas are large apes that measure up to 5½ feet tall and can weigh as much as 400 pounds.  Gorillas knuckle-walk using their long arms and shorter legs.  They can stand and walk upright over short distances.

Gorillas are exclusively vegetarian, and will normally only fight when threatened, or to defend their territory.  A typical group of gorillas will have one male silverback and the rest will be females (who are smaller) and youngsters.

Gorillas live in tropical rain forest clearings, wet lowland forests, and swamps - though they cannot swim.  They are able to climb trees, but do not do so very often.


Ape, Man-Eating

NO. ENC.:  2d4 (3d4)
ALIGNMENT:  Neutral
MOVEMENT:  120’ (40’)
ARMOUR CLASS:  6
HIT DICE:  5
ATTACKS:  3 (2 claws, 1 bite)
DAMAGE:  1d4/1d4/1d8
SAVE:  F5
MORALE:  10
HOARD CLASS:  XIX
XP:  350
AVG. HP:  23

Man-eating apes are related to chimpanzees, but are much fiercer and larger than gorillas.  They can grow to 7 feet tall and reach up to 600 pounds in weight.

They have an insatiable desire to consume humanoid flesh, attacking with powerful fists and a bite, and if both fists hit the same target in the same round, the victim suffers an extra 1d8 rending damage.  Man-eating apes (average intelligence 8) are more intelligent than other apes and have sharp senses that give them only a 1 in 6 chance of being surprised.

Wednesday, 30 March 2011

Monster Book: Ant Lion

Here's the next A monster in the book: 

Ant Lion

NO. ENC.:  1 (1)
ALIGNMENT:  Neutral
MOVEMENT:  90’ (30’)
ARMOUR CLASS:  2
HIT DICE:  8
ATTACKS:  1
DAMAGE:  5d4
SAVE:  F4
MORALE:  9
HOARD CLASS:  VII
XP:  1,560
AVG. HP:  36

 
Ant lions are insect-like creatures that resemble giant grey or brown ants with leathery skin covered in coarse, black bristles.  They have deeply inset, black eyes, and a mouth filled with rows of jagged teeth.  Two large, silver mandibles protrude just above the mouth.  Each mandible has a barb on its inside edge, midway between the creature’s mouth and the end-point of the mandible.  An ant lion is about 9 feet long and weighs nearly 700 pounds.

Ant lions dig deep, funnel-shaped pits in which to trap their prey.  They can sense tiny tremors (e.g. those caused by footsteps) up to 60 feet away from the source.  An ant lion pit is about 60 feet across and about 20 feet deep.  A creature that walks on the slope of the pit must make a dexterity check (roll under dexterity on a d20) or slip and fall down into the centre of the funnel.  It is there the ant lion waits, buried just under the surface of the ground.  When prey falls to the centre of the funnel, the ant lion surfaces and attacks, using its mandibles to grab and tear its prey.  An ant lion that gets a hold does not release its prey until either it or the prey is dead.  This means that on making a successful to hit roll, the ant lion does not need to make to hit rolls against that opponent in subsequent rounds.

Ant lions do not collect treasure, but remnants of the possessions of previous victims may sometimes be found buried in their pits.

Monster Book: Ant, Giant

Here's the next A monster in the book: 

Ant, Giant

NO. ENC.:  2d4 (4d6)
ALIGNMENT:  Neutral
MOVEMENT:  180’ (60’)
ARMOUR CLASS:  3
HIT DICE:  4
ATTACKS:  1
DAMAGE:  2d6
SAVE:  F2
MORALE:  7
HOARD CLASS:  VI
XP:  80
AVG. HP:  18

This creature is a monstrous version of the common ant that measures up to 6 feet in length and 150 pounds in weight.

Giant ants are hardy and adaptable.  They are omnivores and will eat almost anything.  An ant nest will have a total population of 14d6 ants and one queen.  At any given time, 4d6 ants will be found in the nest with the queen, whilst the rest are out gathering food.  The queen will be much larger than her offspring, reaching up to 12 feet in length and having 8 hit dice.  However, the queen herself does not have any form of attack or movement.  Giant ants will never retreat if defending their queen.  Whilst their queen lives, giant ants have a morale of 12 and will sacrifice themselves to save her.  If their queen in slain, or they are encountered away from the nest, they have a morale of 7.

Giant ants will tend to only have a small amount of treasure.  What there is, will usually be just an accumulation of belongings from past opponents.  In some rare instances, though, giant ants will inexplicably mine precious metals.  This occurs in about 30% of nests, and there will be as much as 1d10x1000 gold pieces worth of raw gold nuggets stockpiled.

Monster Book: Ankheg

Here's the next A monster in the book:

Ankheg

NO. ENC.:  1d6 (1d6)
ALIGNMENT:  Neutral
MOVEMENT:  120’ (40’)
ARMOUR CLASS:  3
HIT DICE:  3-8
ATTACKS:  1 (bite)
DAMAGE:  3d6, +1d4
SAVE:  As HD
MORALE:  9
HOARD CLASS:  XIX
XP:  80-2,800
AVG. HP:  27 (6HD)

Ankhegs are montrous, insect-like creatures that measure 10-20 feet long, and can be up to 800 pounds in weight.  They have six legs, huge mandibles, a chitinous shell, and large black eyes.  Their shells and legs vary from yellow ochre to earthy brown colours, and their undersides are a fleshy pink.

Ankhegs are omnivores with a taste for fresh meat.  They spend most of their time underground, and burrow through earth using their legs and mandibles.  When burrowing, they are able to move at half their normal ground speed.  Their tunnel complexes vary in length, but tunnels will normally be around 5 feet in height and may descend 40 feet below the surface.  Ankhegs favour areas with rich soil and plentiful prey, and will often be found in forests, or near farmlands with cattle.

An ankheg usually lies 5-10 feet below the surface until its antennae detect the approach of prey.  Over normal terrain, it can pick up the surface movements of man-sized creatures up to 300 feet away.  It will wait until the prey is almost directly above it before burrowing up to attack.  In addition to bite damage, the ankheg has acidic, digestive saliva that inflicts an additional 1d4 damage each round.  If desperate, an ankheg can produce an acid spray once per day that inflicts 8d4 damage, but this uses up the acidic saliva for a 24-hour period.

Tuesday, 29 March 2011

Monster Book: Aerial Servant

Here's the next A monster in the book: 

Aerial Servant

NO. ENC.:  1 (1)
ALIGNMENT:  Neutral
MOVEMENT:  240’ (80’)
ARMOUR CLASS:  3
HIT DICE:  16
ATTACKS:  1 (constriction)
DAMAGE:  8d4
SAVE:  F16
MORALE:  10
HOARD CLASS:  None
XP:  3,300
AVG. HP:  72

 
Aerial Servants are comprised solely of air, and if encountered on the material plane are completely invisible.  On the astral/ethereal planes they are vaguely visible, appearing as 8-foot tall humanoid shapes.

 
They originate from the elemental plane of air and are normally are only found on the material plane as a result of being summoned by a cleric, and commanded to perform some task.  Often, they are used to carry objects or aid the summoner with their immense strength.  They may carry 1,000+ pounds in weight, or can hold a human-sized or smaller target immobile.  To break free, the victim must have 18 strength, and even then there is only a 50% chance to break away.  Victims with a strength of 19 or higher may escape with no roll.  Aerial servants have keen senses, and are only surprised on a roll of 1-4 on a d6.  An aerial servant that fails or is thwarted in its mission becomes insane and immediately returns to the caster who summoned it, and tries to kill him.

Monster Book: Adherer

Here's the next A monster in the book:

Adherer

NO. ENC.:  1d4 (1d6)
ALIGNMENT:  Lawful (evil)
MOVEMENT:  90’ (30’)
ARMOUR CLASS:  3
HIT DICE:  4
ATTACKS:  1 (fists)
DAMAGE:  1d3, adhesion
SAVE:  F4
MORALE:  7
HOARD CLASS:  None
XP:  190
AVG. HP:  18

Adherers are man-sized humanoids with an average height of 6 feet, and weight of 200 pounds.  From a distance, they appear to be wrapped in decaying and rotting bandages.  This often causes them to be mistaken for mummies, but the "bandages" are actually loose folds of dirty, white skin.  Adherers give off a sour-smelling odour that fills the air around them.

These strange creatures are found in forested areas or underground caverns.  They are not undead creatures despite their resemblance to mummies, but they are malign beings, and will attack just about any living creature they encounter.  However, they will never attack spiders of any variety, and on occasion, have been known to ally themselves with giant spiders when hunting prey.  Adherers understand Common, but do not speak.

Adherers attack by ambushing their prey.  When lying in wait, an adherer covers its body with leaves, sticks, or debris to better blend with its surroundings.  When victims wander too close, the adherer springs to the attack, surprising opponents on a roll of 1-3 on a d6.  They are cowardly creatures, and if spotted before they attack, flee from their potential prey.  An adherer's skin exudes a sour smelling glue-like substance that acts as a powerful adhesive, holding fast any creatures or items touching it, except for items made of stone.  The adherer attacks by pummelling its foes with its fists.  Those successfully attacked are stuck to the adherer.

A weapon that strikes an adherer sticks fast to the creature's skin and only deals half damage.  An attacker may spend the following round trying to retrieve a stuck weapon by making a successful strength ability check (roll under strength on a d20).  A bucketful of boiling water thrown on the adherer deals 1d4 points of damage to it (and to any creature stuck to it), and also weakens the adhesive for 1 round.  This allows anyone that is stuck to the adherer to make a strength ability check (roll under strength on a d20) to free themselves.  An application of fire deals damage to both the adherer and any creature stuck to it, and weakens the adhesive (as above) for 1d3 rounds.  An adherer can dissolve its adhesive at will, and its secretions lose their adhesive properties 1 hour after the creature dies.

Monday, 28 March 2011

Monster Book: Aboleth

Finished editing all the A monsters now.  Here's the entry for Aboleth.  I'll put some more up tomorrow.  As a teaser I'm going to put a work-in-progress sketch up of the first monster for each letter of the alphabet.  In the finished book I'm adamant that every single monster will have an illustration.

Aboleth

NO. ENC.:  1d4 (1d4)
ALIGNMENT:  Lawful (evil)
MOVEMENT:  30’ (10’)
SWIM:  90' (30')
ARMOUR CLASS:  4
HIT DICE:  8
ATTACKS:  4 (tentacles)
DAMAGE:  1d6/1d6/1d6/1d6
SAVE:  F8
MORALE:  10
HOARD CLASS:  XVII
XP:  2,060
AVG. HP:  36


Aboleths are large, fish-like, amphibious creatures.  They measure 20 feet long from head to tail, and weigh 6,000 pounds.  They have a bulbous head with a rubbery, toothless mouth, and three, long, purple-red, slit-like eyes.  Four 10-foot long tentacles extend from the back of an aboleth's head.  Their bodies are a blue-green colour with grey splotches and a pink underbelly. 

Aboleths usually dwell in underground lakes and caverns.  They are highly intelligent, and hate most land-going forms of life.  They will endeavour to enslave or destroy the beings of the surface world whenever the opportunity arises.  Aboleths are an ancient race and they often live for 2,000 years or more.  There are reports of huge underwater cities built by the aboleths and those they enslaved.  But these reports, along with the stories of their vast stores of knowledge, have never been proven.

On land, aboleths are slow and lumbering, and use their tentacles to pull along their bulky bodies.  In water, their powerful, large-finned tail allows them to move with surprising speed and agility.

In combat, the aboleth attacks with its 4 tentacles for 1d6 points of damage each.  Any creature struck by an Aboleth's tentacles must save vs. spells or the victim's skin will change into a clear, slimy membrane over the next 1d4+1 rounds.  This change can be stopped if a cure disease spell is cast on the victim.  Once the change is complete, the membrane must be kept damp with cool water, or the victim will suffer 1d12 points of damage each turn because of intense pain.  A cure serious wounds spell will change the membrane back to normal skin.

Aboleths are highly intelligent creatures and can create very realistic illusions with audible and visual components.  However, whilst an illusion is being sustained, the aboleth must remain focused on it and may not take any other actions.  They can also try to enslave other creatures 3 times per day.  This ability can be used only against a single creature up to 30 feet away.  The victim must save vs. spells or be filled with desire to serve the aboleth.  Enslaved creatures will not fight for the aboleth but will attempt to follow any other telepathic commands.  If an enslaved character is separated from the aboleth by more than a mile, a new saving throw may be made each day.  This charm can be broken by remove curse or dispel magic spells, or the death of the enslaving aboleth.

In water, an aboleth will secrete a cloud of mucus a distance of 1 foot all around its body.  Any creature drawn into the mucus must save vs. poison or it will inhale the stuff and be unable to breathe air.  Thereafter, attempting to breathe air will result in suffocation in 2d6 rounds.  However, the aboleth uses its mucus to give its slaves the power to breathe water in the same way as a potion of water breathing, for 1-3 hours.  The mucus may be dissolved by soap or wine.

Sunday, 27 March 2011

Monster Book: Sample Spread

I've finished all the entries for the 'A' monsters now, and laid them out in Scribus (very good free DTP software).  Here's a look at the first double page spread:


I'm also about halfway through compiling, editing, and expanding the text for the 'B' monsters, but as there's 37 of them it might take another few days work before they're ready for layout. 

Next week I'll start putting up the stat blocks and descriptions for the monsters on the blog one-by-one.

Wednesday, 23 March 2011

Monster Book: Stat Block Contents and Format

Here's an example of the Stat Block format I've settled on for the Monster Book.






















It's almost identical to stat blocks in the Labyrinth Lord Advanced Edition Companion as it features expanded alignment classifications.  The only thing I've added at the bottom of the block is Average Hit Points, giving an average based on 4.5hp per hit die rounded up.

I've gone for bolded capitals for the legends, to help give the entries more visual impact, and to aid navigating the 9 point text size.

Tuesday, 22 March 2011

Monster Book: A is for Aboleth + 12 more

Here's a list of the letter A monsters that I've been working on for my monster book. I've included the main research sources I'm using to assist with the stats and descriptions.

Aboleth - Monster Manual II, Monstrous Manual

Adherer - Fiend Folio, Tome of Horrors

Aerial Servant - Labyrinth Lord AEC, Tome of Horrors, Monster Manual

Ankheg - Labyrinth Lord AEC, Monster Manual, Monstrous Manual

Ant, Giant - Labyrinth Lord

Ant Lion - Monster Manual II, Tome of Horrors

Ape, Albino - Labyrinth Lord

Ape, Chimpanzee - Labyrinth Lord AEC

Ape, Gorilla - Labyrinth Lord AEC, Monster Manual

Ape, Man-Eating - Labyrynth Lord AEC, Monster Manual

Apparition - Fiend Folio, Tome of Horrors

Archer Bush - Creature Catalogue, Tome of Horrors

Axe Beak - Labyrinth Lord AEC, Monster Manual

Monday, 21 March 2011

New Monster Book Project

In addition to Oubliette, I've been toying with tackling a couple of other OSR projects.  The first of these is a Monster Book for Labyrinth Lord.  I'm planning to produce a 200 page, QC sized book (7.4" wide by 9.7" tall), containing 500 or so monsters.  I want the book to be a low-cost publication, suitable for use as a workhorse reference at the gaming table.

As a base, it will include all the monsters from the Labyrinth Lord and Advanced Edition Companion volumes.  I intend to add other popular monsters, provided that they are open content.  I will also consider other monsters which are not open content, converting/renaming them to avoid any IP issues.  Every monster will have an illustration and, where possible, I will expand descriptions to include more detail.

As part of the development process, I will post stat blocks and descriptions for each entry as I produce them.  Your feedback, corrections or suggestions on the monsters selected/ommitted will be most welcome.